![]() You can clearly see that it stays pretty steady at the 60 FPS level. The blue line now shows the same run-through with the max frame rate of 60 FPS enabled. We, therefore, backed out of the game and turned on the max frame rate and set it to 60 FPS in the NVIDIA control panel but also still have VSYNC OFF. VSYNC OFF these insane frame rates were creating a lot of tearing as you might Take a look at the orange line which indicates VSYNC OFF and max frame rateĮven at 1440p, the ASUS ROG STRIX RTX 2080 Ti is able to run at between 300-570 We put both frame rates on the graph over time. ![]() ![]() Then we step out of the game, enable the max frame rate cap in the driver and do the same run-through. We test performance by doing a manual run-through. We have VSYNC OFF in the drivers and in the game with the max frame rate off as well. In the graphs below we are running this game at 1440p with the highest in-game settings. We also wanted to use a DX11 API game so we can make sure the feature works well in DX11 games. The reason being is that we wanted the framerates to be very high with VSYNC OFF, to begin with so we can see how the max frame rate feature holds the FPS. The first game we are testing this feature with is a very old game.
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